On translations and technical difficulties … (Part 1)

Remembering the stormy youth and the heyday of my translation activity, I cannot but note that for the most part they were built on one enthusiasm. However, now, at the time of employment and lack of sufficient free time, enthusiasm has gone out, but the love of translations has not cooled down. Now I am preparing for a rather interesting project, and I would like to tell you about "difficulties of translation". I will take two projects as examples: Resident Evil Zero (+HD Remaster) And WinX Club (2006).

Vinx’s fairies are still bending ..

Let’s start with a simpler. Game on the animated series "Vinx club"Published Konami In 2006. Oddly enough, the game was pretty good. This is a good (for playing a girl’s cartoon) an action-platformer where the study is replaced by platforming, platforming in battles (the combat system is built at evasions, target and firing fireballs), and fighting again. Maybe somehow I will write a review later, but in this article we are interested in … the inner world of the game, or rather its files. I will not disassemble the version for PS2 (However, in it I dug in, trying to get the videos better with quality). Our goal is a version for PC. So. What do we need to look for in the game in terms of translation?

-Font. This must be watched and sought in the first place, since it is not enough to get one text. If you want to make a quality translation, you will have to get confused and insert the Russian alphabet into the font. If for some reason this does not work out, then some gifted personalities cost the method that the pirates in the 90s/early zero-replacing the Latin on the Russian font, as a result of which the text turned into "POMOGNTE!". But, fortunately, Winx Club They did not seek and happily swallowed a new font from a friend Thief1987, So the text could be written in pure Russian.

-Text. Here is already more fun. To begin with, the text in the game on 209kb (this is the size of the already packed text). Of these, 130 KB – Subtitles of the screensavers, 13 KB – The Text of the menu, 57 KB – the text of intra -game dialogs and 9 KB – training. And text with the names of the characters that is contained in EXE Games. Here the first difficulties have already begun to emerge. If with formats WXT (System text and dialogs), but with SPS Helped to figure it out JK232431, then with the text of the name they never figured out. In addition, its change led to the disappearance of the models of the heroes in the game itself, so it was decided to remove it. From the reason higher, I had to leave the name Bloom in English for "authenticity" in the texts of the clues. Why specifically in tutorial hints they decided to take the name not from EXE, And from a file with hints – it is incomprehensible. But we sharply jumped off the task set above. As you already understood, the game has two formats of the text – WXT And SPS. That the first, that the second was disassembled and even convenient software was written for their conversion in TXT. What is funny, the developers left a program for creating a video for a video for creating SPS-files, however, bringing it to a working state was not provided possible.
Also, the developers did not take care of at least some tags, providing you with such a text ..

Cool, yes? As a result, it turned out to be a rather path situation. If the video subtitles could still be somehow translated (good video and voice acting have the same names), then the dialogs are translated. It was something with something, because I took up the game without refreshing the events. This factor and the “laziness” of the developers led to the fact that this game was meticulously I and two more of my good friends. However, even now, if you download the game and translation of the version as much as 1.2, most likely you will find a bunch of errors, because … more on that below.

It’s funny, there were no tags https://regalwinscasino.uk/bonus/ for transfer in the text. What is it? This is when the line has approximately the same type: well, Masao, get up, it is too early to die%! As you can see, a special symbol has appeared in the middle of the sentence. He is responsible for the transfer of lines already in the game itself. And when tags appear in the text, you have to calculate the number of characters, which can fit in a line and dance from it. But not in WinX! I am wildly awesome that the game itself makes transfers. And the system was never mistaken. I am amazed how the outfits came up with this and why I have never seen this anywhere else.

-Textures. Usually, for some unknown "savings", Developers like to hang the menu buttons on the textures and other rubbish. However, in this case, it was lucky – the entire text of the menu was in the form of a text file. Therefore, about textures could be safely forgotten. In this case, I limited myself to the addition of the logo "Zone of Games»On the screen with the logo of the companies (to get the texture and packet helped Ttemma).

When they finish dealing with three data points, the translation process begins, however … you understand how not this project was not profitable? If the people take up the "successful" games, then for such renegades as Winx Club – No. Asking a friend Bloody Mery and having achieved any more support, we started the translation. Bloody Mery The text of subtitles for rollers was given to be torn to pieces, everything else was. As you can guess, the system text and tips were the first to translate. Ask why? Yes, because you can do a corny check at the very beginning of the game. In the future, it was for dialogs.

However, problems arose with them. Since I translated them alone, without memories of the game (at the time of the first edition), and often at night in delirium, then the quality was appropriate. Our passage with his comrades and the localization of the series helped to bring to a more or less normal state (as I remembered the Domino), but even now there is not enough solid editorial hand in dialogs. For the editor was not trite. Alas, my capabilities are not enough to master the whole text alone. Therefore, shake on the mustache – Anyone The project needs an intelligent editor. Otherwise it will be … this:

In addition to translating texts, I tried to pack up with the improvement of video locations. Two ideas appeared in my head at once, but not a single development received, but more about them.

1) improve the quality of the rollers.

Let’s start with the fact that the rollers in PC-Not the best quality version. The sound path for them is stored in Mp2 (And no, I was not mistaken), and the videos themselves are encoded in the militizer resolution (640*480). In the version for PS2 The videos, of course, were not 1280*720, And even less – 512*512, however, they were not shaking and looked quite normal. An attempt to postpone the rollers was made. But here I was waiting for a bummer in the form of a codec MPEG-1.

Before that, I at one time picked the PC version of the Resident Evil: Gun Survivor (that “translation” could be seen in the history of the series from Vasily Galperov). There was, in principle, the same situation with the rollers – a wretched compression and indecent view. However, there, suddenly, it was possible to change the format of the video, and make them in full screen, increasing the resolution to 1280*720. There were work to shoot all the videos from the PS1 version and replace them, but did not grow together. The retreat is over. Trying to crank the same trick as in Gun Survivor, I faced such a problem as "Codec built into the game". As one person prompted, the fact is that the player with the MPEG-1 codec is sewn in the exeges. Any change in the format leads to the departure of the game on the moment on which the video begins to play.

Having failed when replacing a codec, I tried to dance as part of the MPEG-1 codec. However, Fale is here. Yes, you can replace the videos and even make 720r in the framework of the codec, but after such a replacement, the game will also fly out. But then the video will show completely. Therefore, the only video that I replaced is the credits of the game where I made our team and translated all posts with names.

2) an attempt to attach Russian voice acting.
Oddly enough, this is quite possible. The sound path lies separately, the cartoon is on torrents in Russian dubbing. However, the problem is in the number of rollers. There are three types of them:
-Speeses from the cartoon.
-Drawn videos.
-3D animation made by development.

And if you can attach a voice acting from the cartoon to the screensaver from the cartoon:

Then to the rest of the screensavers – nothing. In addition, in the game itself there are enough dialogs that will add dissonance when the Russian screensaver is replaced by English voice acting in the game, and therefore this idea has sunk into oblivion. In other things, if there are similar voice actors, you can try to re -call the game. Everything is in the public domain.

As you can see, even a translation of such a game as Winx Club can cause a lot of problems (to a greater extent – technical). However, it was relatively simple here ..

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[Oscar 2015] Nominees, winners, discussion

To begin with, I would like to once again remind the respected bloggers about A wonderful topic Dino, in which the main blond with glasses on Stopgaim clearly and clearly paints how to use films nominated for a gold figurine.

Now let’s go.

The Russians for the second year in a row with an Oscar ride a direct-air cash register, content with a 90-minute repetition of the main points at midnight from 23 to 24. So the performance (for an hour and a half of the broadcast is already more than worthy) Nile Patrick Harrisa, most of the Russians will not see that on the air, even not at all.

However, this fact should not prevent us from bringing a list of nominees and, in a solid amount of coffee, slowly allocate the names of the winners and, if desired, comment on the expectability of certain victories. For example, Jah John J … sorry, Jay Kay Simmons More than expectedly took his golden man for the well -played best secondary male in "Obsession", however, the same unambiguousness in the return of better makeup"Grand Budapest"I personally can see 100%.

The best film

Sniper (dir. Clint Eastwood) • Birdman (dir. Alejandro Gonzalez Inyarrita) • adolescence (dir. Richard Linklater) • Hotel Grand Budapest (dir. UES Anderson) • imitation game (dir. Morten Tildum) • Selma (dir. Ava duhover) • Theory of everything (dir. James march) • Obsession (dir. Damien Shazel)

The best directorial work

Alehandro Gonzalez Injarita – "Birdman" • Richard Linklater – “adolescence” • Bennett Miller – “Fox Hunter” • Wes Anderson – “Grand Budapest Hotel” • Morten Tildum – “Game in Imatization”

Best male role

• Steve Kerell – “Fox Hunter” (for the role of John Dupon) • Bradley Cooper – “Sniper” (for the role of Chris Kayl) • Benedict Cumberbatch – “Game in Imatization” (for the role of Alan Turing) • Michael Kiton – “Bördmen” (for the role of Riggan Thompson) • Eddie Redmain – “Theory of All” (for the role of Stephen Hawking)

Best female role

• Marion Cototiyar – “Two days, one night” (for the role of Sandra) • Felicity Jones – “Theory of everything” (for the role of Jane Hawking) • Julianna Moore – “Still Alice” (for the role of Alice Hawland) • Rosamund Pike-“disappeared” (for the role of Amy Elliot Dann) • Reese Witherspoon-“Wild” (for the role of Cheryl Streid)

The best male role is second -plan

• Robert Duval-“Judge” (for the role of Judge Joseph Palmer) • Ethan Hawk-“adolescence” (for the role of Mason Evans Sr.) • Edward Norton-“Birdman” (for the role of T-shirt of Shineru) • Mark Ruffalo-“Fox Hunter” (for the role of Dave Schulz) • Jay Kay Simmons – "Obsession" (for the role of Terens Fletcher)

The best female role support

Patricia Arkett – "adolescence" (for the role of Olivia Evans) • Laura Dern – “Wild” (for the role of Bobby Bobby Gray) • Kira Knightley – “Game in Imatation” (for the role of Joan Clark) • Emma Stone – “Birdman” (for the role of Sam) • Meryl Streep – “The farther to the forest” (for the role of the Witch)

The best original script

Alehandro Gonzalez Injarita, Nicholas Jacobon, Alexander Dinelaris and Armando Bo – “Birdman” • Richard Linklater – "adolescence" • E. Max Fry and Dan Fitterman – “Fox Hunter” • Wes Anderson and Hugo Ginnes – “Grand Budapest Hotel” • Dan Gilra – “Stringer”

The https://casino-mrq.co.uk/login/ best adapted script

• Jason Hall – "Sniper" • Graham Moore – "Playing in IMICATION" • Paul Thomas Anderson – “Congenital vice” • Anthony Mccarten – “Theory of Tounds” • Damien Shazell – “Obsession”

Best animated full -length film

City of Heroes (Don Hall, Chris Williams and Roy Conley) • Monstrov family (Anthony Stuck, Graham Ennebble and Travis Knight) • How to tame the dragon 2 (Dean Debliu and Bonnie Arnold) • Song of the Sea / Song of the Sea (Tomm Moore and half Young) • The legend of the princess Kaguya (Isao Takahata and Yoshiaki Nisimura)

The best film in a foreign language

Ida / IDA (Poland) dir. Pavel Pavlikovsky • Leviathan (Russia), dir. Andrey Zvyagintsev • Mandarins / Mandariinid (Georgia – Estonia), dir. Zazo Urushadze • Timbuktu / Timbuktu / Le Chagrin des Oiseaux (Mauritania), Diro. Aberrahman Sissako • Wild Stories / Relatos Salvajes (Argentina), dir. Damian Shifron

Best music for the film

Alexander Depop – "Hotel" Grand Budapest "" • Alexander Depop – “Game in imitation” • Hans Zimmer – “Interstellar” • Gary Yershon – “William Turner” • Johan Johannsson – “Theory of Total”

Best song for the film

• EVERYTHINGS AWESOME – “Lego. Film " – Music and words: Sean Patterson • Glory – "Selma" – music and words: John Ledden and Common • GRATEFUL – “behind the scenes” (English.) – Music and words: Diane Warren • i’m not gonna miss you – “Glen Campbell: I will be myself” (dock.) (English.) – Music and words: Glen Campbell and Julian Raymond • Lost Stars – “at least once in life” – music and words: Gregg Alexander and Daniel Brisbua

Best installation

• Joel Cox and Gary Roach – “Sniper” • Sandra Ader – “adolescence” • Barney Pilling – “Grand Budapest Hotel” • William Goldenberg – “Game in Imions” • Tom Cross – "obsession"

Best operator work

Emmanuel Lyubetski – "Birdman" • Robert d. Yawman – “Grand Budapest Hotel” • Lukash Hall and Ryshard Landevsky – “Ida” • Dick POUP – “William Turner” • Roger Dikins – “Unlivable”

The best work of the artist

Adam Shtokhausen (director), Anna Pinnok (decorator) – "Hotel" Grand Budapest "" • Maria Dukovich (director), Tatyana McDonald (decorator) – “game of imitation” • Nathan Crowley (director), Gary Fettis (decorator) – “Interstellar” • Dennis Gassner (staged), Anna Pinnok (decorator) – “The farther to the forest” • Suzi Davis (director), Charlotte Watts (decorator) – "William Turner"

Best costumes design

Milena Kanoneero – "Hotel" Grand Budapest "" • Mark Bridges – “Congenital vice” • Collin Etwood – “The farther to the forest” • Anna b. Sheppard and Jane Clive – “Malefisent” • Jacqueline Durran – “William Turner”

The best sound

• John Reitz, Gregg Rudloff and Walt Martin (posthumous) – “sniper” • John Taylor, Frank a. Montano and Thomas Varga – "Birdman" • Gary A. Rizzo, Gregg Landaker and Mark Vaingarten – "Interstellar" • John Taylor, Frank a. Montagno and David Lee – “Unlucky” • Craig Mann, Ben Wilkins and Thomas Kerli – "Obsession"

Best sound editing

Alan Robert Murray and Babes Asman – "Sniper" • Martin Ernandes and Aaron Glaskok – “Birdman” • Brent Burge and Jason Kanovas – “Hobbit: Battle of the Five Aptings” • Richard King – “Interstellar” • Bekki Sullivan and Andrew Decristofaro – “inconsistent”

The best visual effects

• Dan Deliyu, Russell Earl, Brian Grill and Dan Sudik – “First Avenger: Another War” • Joe Everse, Dan Lemmon, Daniel Barrett and Eric Winkist – “Monkeys: Revolution” • Stefan Seretti, Nicolas Aitadi, Jonathan Foknner and Paul Corbould – “Guardians of the Galaxy” • Paul Franklin, Andrew Lokel, Ian Hunter and Scott Fisher – "Interstellar" • Richard Istanmers, Lou Pecra, Tim Crosby and Cameron Waldbauer – “X -Men: Days of the Past Future”

Best makeup and hairstyles

• Bill Corso and Dennis Liddyard – “Fox Hunter” • Francis Hannon and Mark Koller – "Hotel" Grand Budapest "" • Elizabeth Yanni-Jordzhiu and David White-"Guardians of the Galaxy"

Best documentary full -length film

Citizen Four / Citizenfour (Laura Putrats, Matilda Bonfua and Dirk Vilutski) • In search of Vivian Vivian Maier (John Maluf and Charlie Siskel) • The last days in Vietnam / Last Days in Vietnam (Rory Kennedy and Kevin Makacaclester) • Earth salt / The Salt OF THE EARTH, Juliano Ribeiro Salgado and David Rosey) • Virunga / Virunga (Orlando von Eincidel and Joanna Schegara)

Best documentary short film

Veterans helpline / Crisis Hotline: Veters Press 1 (Ellen Guzenberg Kent and Dana Perry) • John / Joanna (Aneta Kopach) • Our curse / nasza klątwa (Tomash Slivinsky and Matsu Shlesitsky) • Reaper / La Parka (Gabriel Serguello) • White Earth / White Earth (J. Christian Jensen)

Best gaming short film

• AYA / AYA (Odda Binnum and Mikhal Brasis) • Bugalu and Graham / Boogaloo and Graham (Michael Lennox and Ronan Blaine) • Oil lamp / la lampe au beurre de yak (Wei Julien Feres) • Parvanah / Parvaneh (Talcon Hamzavi and Stefan Eichenberger) • Phone call / The Phone Call (Mat Kirby and James Lucas)

Best animated short film

• General painting / The Bigger Picture (Daisy Jacobs and Christopher His) • The Dam Keeper Keeper (Robert Condo and Dais Tsutsumi) • Menu / Feast (Patrick Osbourne and Christina Reed) • Me and my Multon / Me and My Multon (Trillle Cove) • The only life / A Single Life (Yeris Oprins)

For lovers of general tests in all their manifestations:

Birdman/Grand Budapest – 4 figurines
Obsession – 3 figurines
Interstellar/adolescence/Still Alice/Theory of total/Game in imitation/sniper/Selma/Ida/phone call/city of heroes/menu/citizen four/Helpline for veterans – 1 figurine

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On the battles and research of the world in Monster Hunter Wilds

Capcom I published several videos with a review of the basic mechanic and weapons in Monster Hunter Wilds . Gamers will be able to ride on horseback, use a hoop hook, wave a huge sword and not only.

Each hunter for monsters has weapons, for example, a two -handed sword. Its owner conducts slow, but powerful attacks, and can also parolate or block damage. When the sword is removed behind his back, the hero moves faster and is free to use objects like healing potions. When the blade is exposed, it can be used, but the possibilities of moving are limited.

To quickly cope with https://casinozodiac.uk/withdrawal/ the enemy, focusing mode will come in handy – it will highlight the wounds and vulnerable places of the beast. Blows on them cause more damage. In addition, in this rack, the hero will more accurately conduct attacks and defend himself. It is only necessary to direct the camera to the right place.

Also, hunters need a riding animal with which Monster Hunter Wilds a feathered saikret is, similar to a mixture of an ostrich with a lizard. A horse can always be called a whistle. Seikret not only carries a hero with his luggages, but also helps to navigate the terrain – he is able to find the way to the current goal, whether it be a quest or monster. Right from the saddle it is allowed to collect resources, sharpen the sword, be treated and switch between the main and secondary weapons.

Among the equipment of each hunter there is a sling. With its help, a variety of shells will be able to throw that can be found around. A hook-cat is also built into the sling-it will help select items at a distance and interact with the environment.

Monster Hunter Wilds It will appear on PC (Steam), PlayStation 5 and Xbox Series once in 2025. The list of localizations will be voiced later.

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Optimization at the level of the skirting board, but playing fun – gamers about early access Grounded 2

Obsidian Entertainment released Grounded 2 – Hamornaya Zhizhach about miniature and terribly tenacious children. At the time of writing, the peak online sequel was 49,836 players. Record of the first part – 32 012 simultaneously located in the project of gamers.

The original Grounded community loved: 90 % of 68,415 reviews in Steam – positive. Many players noted a lively and very tightly filled world, a completely unprecedented variety of content and the crazy addiction of the project.

Whether it turned out to be Grounded 2 Do not hit the mud face and perform at the original level? In general – yes, but there are nuances. Now the second "Graunded" has 74 % of positive reviews in Steam.

Grounded 2 is Now Available Globally in Xbox Game Preview and Steam Early Access. https: // t.CO/IEKBITK6I2 PIC.Twitter.COM/LZRSO4PTRR

– Grounded (@GroundedThegame) JULY 29, 2025

Players note that Grounded 2 markedly improved many aspects of the first part: the map has become larger, construction is more convenient, the interface is clearer than. Especially praise visual design, music and atmosphere that preserved the spirit Grounded.

However, in early access, the game is accompanied by serious problems with optimization – even on powerful systems, the frequency of personnel is unstable, and the Lagi and Friza are permanent satellites of small survivors. Some users also complain about limited graphs, network errors and departures.

Despite the technical shortcomings, most reviewers believe that Obsidian, As in the case of the first part, he will bring the game to mind – but so far it is recommended to wait for updates.

Below – several reviews from Steam users.

For those who fell in love with the first part … This game is a real love letter addressed to her.

Almost everything here has become better than in the original. The only thing I would definitely improve or change is what:

Of course, you need to tighten the performance. In general, the game works well, it could be worse, but still there are moments that require finalization.

Omnitul … I have mixed feelings for him. The lack of strength is cool, I really like it, please leave it. But, for the sake of everything a saint, do not force me to hold the E (or any other) key to extract resources. Give me the opportunity to equip the tool as an ordinary item and hold it in my hand. I understand that you probably removed the strength and did not know how to use it in battle, but just make it so that it did not inflict damage or was useless in battle – and everything will be fine.

In principle, you can correct something more, but these are my personal little things-in general, I really like the game. Just … please, Omnitul, however, in the current form, it does not give pleasure.

Jack, "finger up"

I am very pleased with the https://regalwinscasino.uk/mobile-app/ game at the moment – the world map has become much better compared to the first part, as well as the construction of the base and the first steps in the plot.

The only thing so far requires improvement is performance. But in Obsidian Already coped with this in the early access of the first game, so I have no doubt that here everything will correct.

On Steam Deck, the game starts immediately, gives out 26-30 frames per second. On a desktop PC-65-85 FPS. Yes, there is where to grow, but you can already play with comfort.

The graphics improved, the interface has become more convenient. Management feels great with the gamepad, and with the keyboard and mouse. And by the way, now you can tame sled animals – it’s gorgeous! There are more enemies in the world – the battles bring a lot of pleasure.

The game is simply insanely exciting – this Grounded 1, but improved on all fronts, except for the performance. Masters from Obsidian They created a miracle again – it seems that a new classic awaits us.

The card is huge! I really liked how Omnitules now work – in the inventory and fast access panels there were less trash.

Confident two fingers up – even on the first day of early access. I already spent 3.5 hours without a break, then another one and a half – and I want to play on.

Kozzy, "finger up"

If you played the first part, you will feel at home. The combat system and construction are felt perfectly, although you have to get used to several changes – for example, now there is evasion, and the Omnitul has replaced the ax, hammer and shovel. But I haven’t noticed anything fundamentally bad yet.

The project is in early access, so, of course, it works terribly. But early access to Unreal Engine 5 is generally a new level of brakes.
If you want to play with comfort, wait for a full release. These problems will not disappear quickly.

Thuspexybeast, "finger up"

If you are going to play cross-burst-wait with the purchase. Grounded 2 Flies and closes Steam every few minutes. It painted with me almost every time when opening any menu – inventory, craft, resource analysis, construction ..

The developers said that they are aware of problems and are working on its solution. I hope the patch will come out soon. And until then it is better not to take risks – except that you play alone or only with friends through Steam.

Grimm, "finger down"

Well, this is definitely the same Grounded)

Familiar characters, atmospheric music in the spirit of the late 80s, familiar beetles, improved graphics.

Unfortunately, the game is now poorly optimized.

From the settings only resolution of the screen and auto-profiles like “low”, “middle”, “high”.

You can not manually reduce shadows, smoothing and other resource -intensive parameters – there is no flexible settings at all.

And most importantly – there is no support for DLSS and FSR.
I understand that this is early access, but basic things like these could be added from the very beginning.

Therefore, if you are not a powerful PC and you do not want to play at minimumines – you have to wait for patches.

I won’t make a refund, because I love the first part very much, but I’ll leave a negative review so far.
The technical condition of the game is too weak for the price that they ask for it. Still, the studio is far from poor-could be more attentive to gamers.
But it seems to be released in terrible technical condition and take money for them, as for ready-made AA products, this is already a new norm.

Dipset, "finger down"

More Grounded – And it’s good. New weapons, armor, buildings and so on.

BUT: The game works poorly. Very bad. Even on my 4090. It is impossible to play epic settings, but the horror is still high-a slide show from which I began to feel sick. I’m not going to return, I played enough to understand – I want to play further and wait for everything to become better. But for now I will postpone until the best.

At the same time, I cannot recommend the game to someone with a clear conscience right now. If you are the same as me, is unlikely to enjoy it – unless you play the consoles and calmly treat low FPS. Honestly, I don’t understand how it can work so badly – it does not look much better than the first part. Yes, they pulled the schedule, but this is not the game with which 4090 should bend.

Of the pluses-I liked the “Pip-Boy”-replacing shovel, ax and hammer. He is always with you, does not take a place in the inventory and simplifies life – a cool idea.

But the hitboxes disappointed. Something with them is wrong. I can’t explain exactly, but the battles are felt somehow awkwardly, worse than in the first part. For example, when the larva jumped on me, it seemed that it touches half a card-and because of this it was difficult to parry in time. Everything seemed inaccurate, awkward, strange. Maybe, of course, fries distorted everything like that.

In general, I’m waiting for patches. Sure, Obsidian Will straighten everything. Still, this is early access. I just wanted to warn – now in such a technical condition the game is definitely not ready for full passing.

Whire, "finger down"

It is important to note that the first Grounded also started in early access, and over a few years craftsmen from Obsidian brought the game to mind. Even after a full release, the developers continued to maintain the Sustysh with content, add bosses, locations and new items. It is quite possible to expect the same from the sequel. Of course, if Microsoft He will not whine in the head to close a couple of studios more.

Play raw but funny Grounded 2 You can on PC (Steam, Microsoft Store), and Xbox Series. In addition, the project is available in the Game Pass subscription. There is no Russian localization yet, but there is a chance that it will be added with patches.

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From 1080p to 4K with tracing – supplemented system requirements Cyberpunk 2077

In September CD Projekt Red Imperked system requirements Cyberpunk 2077. The list was not the most detailed – only two configurations and no explanations about the recommended graphics settings. Today, the developers have corrected and listed seven iron sets for any gaming needs at once.

Below you will find recommended system configurations for settings of 1080p Low, 1080p High, 1440p Ultra and 4K Ultra, as well as ray tracing! Pic.Twitter.COM/URFTBCN27X

– CD Projekt RED RU (@cdpr_ru) November 20, 2020

1080p, low settings

1080p, high settings

1440p, ultra -plot

2160p, ultra -building

1080p, tracing with average settings

1440p, tracing with ultranastations

2160p, tracing with ultranastations

Cyberpunk 2077 will appear on PC and consoles on December 10. Do not miss yesterday’s issue of the Night City Wire show, which showed a detailed gameplay trailer. And here you can study the judgments of the press based on the results of acquaintance with the game.

November 20, 2020 in December GTA Online will receive the largest update – with a new location and robbery

November 20, 2020 November 24 Horizon: Zero Dawn will go to GOG

Cyberpunk 2077

The best comments

Yes, speak. This, except with the crooked grin "here is again", is already impossible to perceive. It seems that all the outfits say – deal with your FullHD yourself, it is already a century before last.

The most interesting option for me, “1080p, trace with ultra -plot”, never indicated (((

I didn’t even think not guessed that 1050 would start on my old woman, you can buy

These are requirements for 60 FPS or 30?

No, this is a complete lie, I know by my example. I am sure that half of the site considers me a freak and I once expressed an unpopular opinion and continue to express it if I think it is necessary. Now look at my rating.

The fact that you have what problems with socialization and you do not understand that simple truth that there is no point in expressing obviously an unpopular opinion is purely your problem. If you were right at least a thousand times, the absolute stupidity of stealing your opinion everywhere. What are you hoping for? To convince someone? Or argue? So you do not know how to neither nor the other. Or you are a troll and, as that dude with the SDPR, you consider it a coherent funny time after time to twist the same charming?

If you want to https://casinomagicwin.uk/mobile-app/ piss against the wind – ske, just not later, that all the clothes are in the urine.

Naturally at low settings, but in most games the difference is minimal

Well, I don’t know, I can still believe between the ultra and high, but in most the difference between the low and the ultras is minimal?

Minus means that a person does not agree with you, no more. You expressed an unpopular opinion, it is expected that you did not agree with it. Just a minus is so as not to write to you a refuting answer. It’s okay, life continues 🙂

Well, 1050 kabs are also far from the top or even the average, what to be disappointed?

Yes, and their difference is scanty, I don’t know how on YouTube and normal sources 41 versus 37 FPS on ultras in the monsterhaner. I would rather be too low the demand for the scarecrow.

If you compare closely, of course the difference can be colossal. However, in only one game I saw a really terrible graphics at low settings- this is RDR2. There are straight pixels there, from which it becomes awkward. And this applies to rocks, some textures of the Earth, and T.D. It all depends on the game, somewhere the difference is minimal, somewhere big.

Use electric current from the nearest nuclear power plant is also a century before last, you are advanced. )

They disagree with the fact that you can comfortably play games at any shit and that the minimum settings are not particularly different from high. This is an obviously unpopular position on the game site, t.To. Among gamers, the most popular cards are the XX60 and XX70 series. For some reason, people are spent on such vidyaki, therefore, see meaning in the high preset and 60 FPS.

And there is no need to perceive the minuses as "went to the ass, an asshole". Before there were minuses to profile, which precisely what meant, but this system was canceled. And the minus on the comment means "no, I don’t think so".

Well, the most important thing is never no one that you were thrown out and do not even state, because then you are guaranteed to drown in the minuses. Accept it like an adult – you wrote, did not agree with you, we are going on. For yourself, you know what is right 🙂

In RDR 2 at low – everything is very bad, I tried to launch 1050. Continuous soap on all textures, including characters. Then it was already updated, the difference with the ultra is colossal. But yes, an obvious difference is rarely visible between the average and the ultra.

Here flash mob is just so the cons on the comments? This is just my first comment, xs how everything works like this site.

Low often are shakal hyper, between the middle and ultra the difference is usually small

And look at the advantages of the second comment – when I clearly explained, the second time, there was no negativity. And the first, without intelligible explanations, went into minus. It is logical.

That is, with bugs in display, for example, rain?

Stal?, It seems that the rain was like the rain … The only visual “bug” that I remember is the partaccles from objects, roughly speaking pieces of “temporal fumes” for example on the road (as the largest and most noticeable) pulled “GOST” … But they suddenly! They look authentically and not a “bug” Kek, anyone will think that it should be so if he didn’t compare, but so that something was wrong with the rain … You can examples?)

Strange, after a few days, justice apparently triumphed. Since initially the disadvantages were everywhere under any comments. Not only the first.

2080 TI already, now 3070 are now written.

No need to perceive the minuses as "went to the ass, an asshole"

On the comment, it means "no, I don’t think so"

In fairness, for some comments (recently there are more and more of them), I want to plunge several of these minuses precisely on the principle “I went to the ass, an asshole!", Because it is pointless to explain anything to the inadequates, and you can’t ban/minute in profile.

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