It seems that the bonuses for the pre -order of the Resident Evil 7 are objects that facilitate the passage

Resident Evil 7 Biohazard Now looks like a barrel with a hole: Capcom Trying to remain silent, but here and there various details about the game are flowing. Among the latest reports are additions similar to bonuses for pre -order. And you probably won’t like them.

Capcom I have long announced that for pre -order users will receive a certain Survival Pack. But what would go there was unknown. One Swedish store apparently revealed the secret.

In Survival Pack, four https://sportsbettingmedia.co.uk/latest-news/best-signup-bonus-sports-betting sets of intra -game consumables will put: treating herbs, boxes with cartridges, gas cans (apparently for a home -made flamethrower) and certain chemical fluids. As you can see, these are not some kind of skins, but quite real help in passing.

However, somewhere after the announcement Capcom She said that Survival Pack is intended for the highest complexity, which will be opened to pre -orders from the very start. The rest will have to first pass the game in more gentle modes.

Apparently, the “set for survival” developers tried to soften the unknown, which awaits players who decided to defeat Resident Evil 7 Immediately at the maximum.

Recall that at Resident Evil 7 There is also Deluxe Edition with a kind of seasonal subscription: four short stories and one plot episode will enter there. They will appear after the release of the horror. What exactly will be the additions about, we think we will learn from the next leak!

By the way, since we are talking about Resident Evil 7, Look at the demonstration of the personal animation in the game. This is part of the presentation of the engine from the CEDEC professional conference in Japan. We wrote about her here.

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Images from the lifted remake of the first three Mortal Kombat

Dark Side of Gaming found the artist’s portfolio on the interface portfolio Danny Hun (Danny Huynh) Mortal Kombat Kollection Online. It looks like a studio Blind Squirrel Games, where it works Hun, prepared a reprint of the first three parts of the fighting wing, but the project was eventually canceled.

According to Dark Side of Gaming, in 2017 to the publishing house Warner Bros. The group of developers, who created Mortal Kombat HD Kommunity (also known as Mortal Kombat HD Remix or Mortal Kombat Returns; Here and here you can download prototypes). The game was seen by the father of the series Ed Bun (Ed boon). He liked the demo, and he offered the bosses Warner Bros. take this team of developers under their wing and let them release a remake Mortal Kombat.

The bosses watched several presentations, https://noverificationcasinos.co.uk/review/30bet-casino/ discussed the project with the internal departments of production, finance and sales, and ultimately informed the developers that they were almost ready to give good. But, as Dark Side of Gaming writes, in a week Warner Bros. changed my mind: the company decided that such a crucial case should not be trusted with a team, behind which there is not a single game released.

This happened in the area of ​​January 2018. Apparently, Warner Bros. I liked the idea of ​​a remake, and in the same year the publishing house hired a studio for the production of the game Blind Squirrel – She is mainly engaged in reprints and ports to different platforms. In the second half of 2018, rumors about Mortal Kombat Trilogy Remaster They crawled over the network. It was already believed that the project was responsible Blind Squirrel.

And now, thanks to the portfolio Hun, You can say for sure: yes, Blind Squirrel Preparing a reissue of the classical trilogy Mortal Kombat. Judging by the work Hun, The game was planned to be called Mortal Kombat Kollection Online, And among its features was a multiplayer bet. On the sketches of the interface that he was engaged in Hun, You can see daily tasks, currency, strips of pumping in characters, a screen with information about the upcoming fight on the network, and so on.

It seems that they planned to leave the graphics in a reprint two -dimensional: Hun Curses examples of redrawn spells. The layouts show a switch that allows you to return the original appearance.

In the portfolio Hun reveals an interesting idea for the main menu. On the start screen Blind Squirrel I was going to make a stone disc on which the player chooses part of the game. Images of 10 characters were carved on the stone that appeared in the first Mortal Kombat. Images would be revealed gradually, as the player would achieve certain successes in reprinting.

Seems, Warner Bros. changed my mind to release Mortal Kombat Kollection Online: Hun calls his sketches "images from the abolished project".

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Kotaku: Concord development cost more than $ 200 million

In September, the former IGN editor Colin Moriarty (Colin Moriarty) shared the information according to which Concord cost Sony 400 million dollars. Later, this information was refuted by more competent sources who called for a reliable news. A month later, Kotaku was in touch with reference to its sources in the now disbanded studio Firewalk.

From fresh material it follows that for production Concord Over $ 200 million was spent – approximately the same cost of creating Horizon Forbidden West and The Last of Us Part II . The designated amount includes only the development itself without taking into account marketing, purchase Firewalk Studios and so on.

Concord became one of the most loud failures in history Sony. The game was closed less than two weeks after launch, and then the studio itself went under the knife with the promised restart. At the time of closing, the overall circulation Concord amounted to a little more than 25 thousand copies.

October 30, 2024 “In Da: The Veilguard, the BioWare team returned to what made it great” – Boss EA

October 30, 2024 Announced Remaster Xenoblade Chronicles X. Release – March 20

Concord

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The designated amount includes only the development itself without taking into account marketing, purchases Firewalk Studios and so on.

Well, apparently with marketing and purchase, and 400 million is released

Interesting, Firewalk Studios veterans are https://ukcryptocasinos.co.uk/ethereum-casinos/ waiting for us in the future?

I will also write that yesterday, RDR2 cost 170. The incomprehensible to the mind was cut

If I am not mistaken, the purchase cost 250 lyama, over 200 development + marketing is most likely in a few tens of millions, knowing the prices at exhibitions and just the number of employed people who are paid salaries – this is already more than 500 million.

The monstrous amount of money, especially considering that there are examples whose development came many times cheaper and paid off only ten times.

Above the RDR2, they tagged like a little game. In theory, if Rockstar paid for processing at least at a rate of 1 to 1, then the budget of the rdrka could greatly grow.

CBT – COCK and Ball Torture, now you know, tell others

It was rumor that some former FireWalk Studios workers did not add Concord to their portfolio on their profile in Linkedin.

I look, you are very, very, I could not wait to play for She/They without witnesses.

Such garbage and 200 lam. Sawed something.

But sometimes cook does not against bots?

Apparently at the end of the year they decided to write off everything for taxes.

T.e. There are several of you there. 😉

I think Firewalk Studios veterans is now better to make certificates of prison or disappeared over the past 8 years. So that when they ask about involvement in the Concord to show these certificates. Otherwise they will think that he was involved in this.

The meaning was that the single (to play) and the coope. Of course, both options against bots.

Brothers and sisters, let’s rally and give an assessment of the game on the site at exactly 0.5 points for 0.9 She does not deserve 🙏

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Kingdom Come: Deliverance II received the first DLC and global content update

As promised, today the Czech studio Warhorse I released the first addition for the sensational Kingdom Come: Deliverance II . The DLC players will find a completely new storyline in which the responsive Indirzhikh will encounter a mysterious artist – a master of Voit.

You can start completing the complement from the earliest stages of the game immediately after the prologue, although new quests will unfold on both maps. First, in the vicinity of the castle, the hero must free the bound artist, after which Voit will ask him to help him find inspiration to write a true masterpiece.

In parallel, the Indrizhu will have to reveal the mysterious past of the artist and use his services to decorate the shields. In total, more than 100 unique sketches and combinations of colors will be available, which openly open as the tasks and study the world are completed.

Simultaneously with the release of DLC, the game received global update 1.3 with a portion of fresh content. For example:

There were races and competitions on the shooting with various complexity. Both activity are available in the Top Camp. New quests are also associated with the above competitions.

Until the end of the year Kingdom Come: Deliverance II He will receive two more additions – ""The legacy of the forge"(Legacy of the Forge) with the restoration of a destroyed forge in Kutuna-Gore, and "Church secret"(Mysteria Ecclesiae) with the study of the Sedletsky monastery to prevent the epidemic. All three DLCs are part of a seasonal pass included in the Golden edition of the game.

On May 15, the parole Persona 5: The Phantom X will be released in the west on June 26

On May 15, the Days Gone Remastered introduced a balanced graphics mode

Kingdom Come: Deliverance II

Kingdom Come: Deliverance II – Bruss with Death

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I took off the set from the defeated fighter of the enemy, a free horse is normal. In the first part, at least this village of Gadyukino was restored, but then this is not.

At the beginning of the game it https://gamesnotongamstop.co.uk/aviator-game/ came to me, where I collected the money on a penny so that the heels in hot water to fall. And now I go from 26k and there is nowhere to put.

Just like where you can drain pennies

Yes, where is even more than a loot

It’s a pity that there is nowhere to spend money

Such a garbage.
To the second card I was already pancake by a millionaire by those standards.
I don’t understand why they did not immediately get some kind of village of destroyed.
In the first part it was cool, but it opened too late. As a result, you are already doing this on jokes. And in general, the first of the craft was one alchemy and it was so -so.
In the second craft, it was much more interesting, it was worth it immediately in the second location to give the player a row to the player, which you could restore, at the same time receiving your own places for craft, draining extra money and a base for further operations.

But the merchants will now give more money (thank God).

In Skyrim, this also did not immediately appear, I keep in the course.

Not without it. But only for non -profit purposes for personal use. Well, except for the beginning. The first 100 pennies of his wealth worked.

Edit the headline please.)

Yes. Maximum the most expensive set of armor. The best horse and that for free.

The village of Gadyukino is the DLC, maybe here in some DLC they will figure out where to spend money

Not only. There is also a rose.

But someone was wrong?

What difference does it make when it appeared? I write that it would be cool to add this to KC2 so that the trifle in pockets would not be dragged, but he writes to me that this did not immediately appear in Skyrim.

I made most of the money on armor from enemies, and then merged the local hucksters. The horse has always been loaded with helmets and gloves

I don’t know, maybe someone cooked the potion from morning to night.

In the first part, it mixed like a local foreman when choosing the next building ran to the place for construction.

And alchemy also went in the second part, in the first I did not use it at all. I thought there would be problems with the saving schnapps, and as a result I sold it on an industrial scale, I liked the alchemy so much. The first skill that pumped to the maximum.

It is always difficult to introduce something to developers, so that the player is not bored, but it doesn’t manage to think through everything to the smallest detail and even more difficult than the player to go to Leit Gama, it would be necessary to remove the alchemy for good, and the bottles would not be scattered for the same time, then I would have to fork out the medicines at least, and of course, the fat accumulates complete self-support. In the game, the heroes are faced with difficulties, threats of siege, lack of troops, equipment, it is strange that they did not make investing in a military company, the money was required there, each contribution is important, and even the indigor of the gold pen, the richer than any pan is just bothering the poor merchants))

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Good shooting and no variety – what they say in the reviews of Metro Awakenking

Journalists from various publications published final reviews Metro Awakening just the day before the game. Despite the generally positive reviews, the Metro 2033 VR Prix did not produce a special splash. At the time of writing, the title has an average rating of 76 points for Metacritic and 79 points for Opencritic with a recommendation of 74 %.

The media note an excellent visual series and pleasant shooting, but complain about the small variety of game mechanics, weak interactivity on locations and an excessive accent on the narrative.

Below we presented three https://mindepositcasino.co.uk/lord-of-the-ocean-slot/ random reviews with different assessments:

Dualshockers – 85/100

Metro AWAKENING -VR game, which series Metro can be proud. Title turned out to be a tense, exciting and dynamic action movie for VR fans thanks to many mechanics characteristic of the series, incredible visual and sound design, as well as plot and setting, which give an additional depth of opus Dmitry Glukhovsky*. Nevertheless, in this game, too much attention is paid to the aspects of survival, so the horror is fading into the background, and the main gameplay is far from the ideal. But in general Metro AWAKENING -This is an outstanding VR chita that proves that VR is far from dying fun, and that it can still offer a lot of intriguing impressions.

Kallum Marshall (Callum Marshall)

Gamereactor UK – 70/100

Metro AWAKENING – A little strange case. Expectations and enthusiasm for the game were high, and technically everything should be. The graphics are impressive, the gameplay is smooth, and the world is interesting, but still something is wrong in it. The dark and gloomy game process quickly makes itself felt, especially when it starts to rock. The sensations from the interactivity of the VR are somewhat fake, and it seems that you play an ordinary shooter with virtual sticks. In addition, too long walking on empty corridors makes the game rather tedious. Strange, but my mood did not coincide with the game, and the overall impression left me devastated.

OSSI MUKKYANEN (Ossi mykkänen)

Gamesradar+ – 60/100

At times in Metro AWAKENING A good VR game is visible, but it turns out to be clamped between a pleasant combat system and the narrative ambitions of developers. The lack of general variety and an increasing bias in the exposition lead to the fact that the impressions of the game are weakening over time despite a strong start.

There are good moments with decent action and shooting (the first meeting with the monster will probably remain in my memory for a long time), but the pleasure of excellent shootings is dull due to the lack of diversity. Without choosing a more clear line between a pleasant VR shuther and a deep philosophical history, Metro AWAKENING weakens the impression from both.

Leon Hurley (Leon Hurley)

Release Metro AWAKENING Tomorrow will take place for PC (Steam, Viveport) PlayStation VR2, Quest 2 and Quest 3. Owners of Deluxe editions have already gained preliminary access. The first ratings of the players echo the opinion of critics. For the same reasons, the Title received “mostly positive” reviews – 71 %.

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The judicial dispute about the Chinese MMO Myth of Empires was resolved after almost 2 years

Chinese studio ANGELA GAME released a joint statement with the authors Ark: Survival Evolved from Studio WildCard And Snail Games About MMO Myth of Empires. After almost two years, the legal dispute between the parties was finally settled. However, who eventually turned out to be wrong and remained a mystery.

Litigation started back in 2021, https://nongamstopsites.uk/review/madcasino/ so briefly recall the essence of the matter. Popular at that time multiplayer sandbox Myth of Empires from ANGELA GAME disappeared from Steam after a complaint Studio WildCard And Snail Games. Responsible for Ark: Survival Evolved They accused the developers of theft of the source code of their game. They found in Myth of Empires Hundreds of coincidences with Ark, and also stated that at least one of the founders ANGELA GAME I used to work in Snail Games China and had access to the source code of Svizhch.

Now the three companies confirmed that they settled the dispute peacefully. What exactly did the parties agree on and whether really ANGELA GAME used someone else’s source code – unclear. It is reported that Snail Games It will help ANGELA GAME return Myth of Empires to trading floors. Moreover, it was not only about the return of the PC version, but also about the release of ports for other platforms. For this ANGELA will pay Snail Royalti.

According to the president ANGELA GAME And Lin Zhang (Yi ling zhang), he realizes that the trial caused difficulties for activities Snail, However, the parties will leave these problems behind and begin to cooperate. The leader also counts on the user resources of the authors Ark and their excellent relationship with platform holders – all this will help to develop Myth of Empires. Meanwhile, a co -founder Studio WildCard Dag Kennedy (Doug Kennedy) added that MMO will benefit all participants in the proceedings.

The popular Chinese Mmo Myth of Empires was removed from Steam – the authors were accused of stealing the source code Ark: Survival Evolved

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Kojima is not a genius

Immediately I apologize for such an unscrupulous clicobic name for this article, but it is somewhat the only true to describe my impressions of acquaintance with the latter, at the time of writing, the game Hideo Kojima – Death Stranding .

Yes, I will criticize. At the same time, I am ready to offer and discuss the topic in the comments below. As they say, how many people are so many opinions.

Like many gamers of the world, I got a copy of the game during free distribution in EGS. He began to play from the moment of receipt, and after 70 + hours of gameplay, I have something to say about her, about her problems and her "genius".

I draw attention to the fact that spoilers are present in the article, since they can not do without them, since I will doubt the genius more touching history and storitelling.

I did not play any of the other Kodzima games, I was not close to MGS setting and its concentration on stealth elements. I tried the demo version of Guns of the Patriots and did not find anything for myself in it. And that parted.

But DS intrigued me. This is something new, in the setting of the post -apocalypse, according to trailers and shows, it was strongly incomprehensible about what the game and about what. And besides, I usually do not watch all trailers and interviews, in general, I have enough to see the material once and I decide if I want to play it or not.

Briefly my opinion – I’m Kaifalun. Many hammepy hammep and to some extent deservedly, but he came in to me. My inner Manticine rejoiced from the built gameplay delivery system, from the possibility of full control over what you are doing and how. But a spoon of tar in this gameplay barrel of honey for me became storitelling. Not a common plot canvas, but how history is told and in what quality it is presented. About this further in the text.

First, I will deconstruct how Kojima presents us the plot.

The game can be safely divided into three parts: introduction, fillers and development, finale. The introduction ends exactly after delivery of the Bridget to the crematorium and receive a proposal for combining cities in UCA. I called the whole main part of the game fillers and development, until the last node reaches the Smoley Sea. Well, from the intersection of the sea to the second credits – the final. The first and last parts by 65-70% consist of rollers and conversations of various kinds, while part two are 90% of purely gameplay points. If you expand all the events of the timeline we get the following picture:

Well, as it were, I knew in advance the passion of Kojima to such “films” inside the games (by the way, it is strange that at one time Quantum Break was criticized for such a strongly, but here it seems to be something else). I watched the Katsets not without pleasure from the setting and playing of the actors, but there was a clear overkill. You know, I am an adult and I may not have an extra 30-40 minutes to watch a cool Katsen, but it was for adults that the game was created as a general message, and in general it is read due to statements about the game from Hideo itself.

Here’s a sign where I estimated the timing of everything

You will agree with me that this is a lot, it is not evenly. How many gamdev exists? During this time, steritelling mechanics are honed quite well. Specifically within the framework of this head of the article – timings of recreation and action. Ideally, on conditional 3-5 units of action, there is a unit of rest. Rest can be expressed not only in the viewing of Kitszen, but also in the "quiet" moments of gameplay, when you do not need to concentrate hard. I’m not even talking about the fact that this can still be crushed, mixed and wedged one other through scripting scenes.

Kojima does not seem to accept new trends in the ways of the story of interactive stories, preferring to use old methods: katsen, communication by walkie -talkie or other device. All! He seemed to do not care about the audience, or you can not try to change, because they said that he was a genius on the Internet.

It was possible to https://nokyccasinos.org.uk/review/spin-time/ reduce many of the Katsenzen tralous by cutting the repetition of the previously sentenced information. The entire introduction is repeated the same time several times. I understood the first time about temporal rains and how they affect the world, I do not need to talk about him more and more. Or it was quite possible to smear some explanations along the game, plunging into them already inside the gameplay. Just the second part of the game would not be so poor on plot events.

Separately, it is worth mentioning the plot line of the cliff Unger. A military man who had a wife and son. The latter was turned into BB (BEBE) and after some events he becomes an anthonist the main character, but not for a long time. Cliff Tizeryat for a long time and stubbornly, with almost every rise from the shelter, a scene with memories of him turns on. Nothing prevented to reveal this character before, immediately after the moment of his "second" death. And here is a small piece of revelation that Sam to leave his son at the very end, before meeting with Amelia. But Kojima decided to leave this piece of the plot at the time after the first credits.

This was how it was possible to wrap the story so that it was more uniform and stable. For all here is a link to the original layout in Figma.

The first "Strike", but still tolerant.

Let’s speak frankly – the main character Sam Porter is not at all. The protagonist must be an alter player, we will know the world through him, participate in events, and save the world in the end. It is important for me to associate myself with the character, otherwise the whole built illusion is collapsed, updating the shortcomings, which actually happens.

Moreover, the detachment of the protagonist is explained by him with the disease, they say he cannot touch him, since traces remain on the body. Only now, this should not interfere with the banal to speak more, ask questions, conduct normal meaningful and living dialogs.

The hero’s silence and disinterest is a problem. If Sam is not interested in anything that is happening – then I should be interested in where? This creates a merchant dissonance. Someone can say that in this way Kojima builds a riddle around Sam’s origin, which I will answer-no, a bit of curiosity and eloquence would not have broken this incredible plot turn.

And because of this, Ridus, as an actor in the role of Sam, do not believe and this is a shame. Honestly, Norman is not so cool actor. He has a worked out the role of a harsh biker of walking and then he did not go far from him and even a little relying. Yes, in some katszen he manages to squeeze dramas and these moments are beautiful, but otherwise … such.

If you go by examples. In the first hour, Sam feels a harsh and hardened survival by a man who is probably ready to answer just as severely. In the scene of the first meeting with the creatures, when the truck turns over this impression is strengthened. But then he meets with a bridge and this severity for some reason remains. She is his mother, and no matter how you have to turn your feelings, at least some. Instead, the face is brick, even at the time of her death. And the scene in the shower with the grandfather, the cring and only, here for some reason they decided to turn off the severity of Sam.

Ridus had to give more remarks so that he himself asked about the structure of the world, more interest in what is happening, build a clear task for the actor, the image, so that he would not be shown from side to side. The lack of sufficient depth of the characters as a whole, the problem of the game, most of them do not reach this aspect, but with Sam the player spends more time and saving forces on it, well, it was not at all worth.

The second "Strike", and he most often knocked out of immersion.

Kodzima, after his dismissal from Konami, decided to ride around the world and hang out with friends, and after this search for inspiration settled to work on Death Stranding. This is briefly. It is obvious that this topic of creating ties with people, which in essence, was engaged in the start of development, formed the basis of the game. The rest is reliably not known to me, in terms of how the game was developing inside the studio, but you can give the result to the analysis and understand why the story came out such.

When writing a plot, there are two methodologies – according to the method of the architect and according to the Gardener method (Plotters & Pantsers). The latter, gardeners, “plant” characters in their created world and allow them to live and develop according to their characters, aspirations, desires, interact with each other. Such writers usually have a ghostly idea of ​​the ending of history and only slightly direct them in the right direction, leaving them freedom of action. A striking example of this is the book of the cycle “Song of Ice and Flame” (not a series), where each character is deep and lives in events.

The writers, on the contrary, build a story from and to advance, the main thing in their history is intrigue, mystery and all built within the framework of this methodology (characters, ENT, events) are aimed at approaching the disclosure of the secret. In this situation, the characters are more flat, typical, I make the story concentrated on events.

Kojima just works according to the methodology of the architect and it seems like all the canons are in place in the form of characters, which can be described in two or three phrases. That’s just the fact that these are conventions of the methodology does not mean that nothing else to do with it. Characters can continue to deepen, acting on the contrary.

If gardeners are working out in the smallest details, and they already, in turn, affect the world and generate events, then the architects of the world and events affect the characters. Yes, in Death Stranding it seems to be seen “ears” of such a job when we look at specific mise -en -scenes with some heroes (for example, with the circumcision of the umbilical cord in the mother), but such work should be carried out within the whole plot, and not where I wanted to.

Either Kojima did not have enough time, or desire or just knowledge, but he certainly did not finalize here. My opinion is that he simply let anyone in history, and if he allowed him, no one had the right to object to him or make a remark. If so, then this explains everything, and even those statements from his colleagues who did not understand what kind of game they eventually do.

As a result, the plot without proper study is pasted on scenes and now everything is fine with them. I have almost no complaints here, a person can set up and build emotional moments. Not without flaws, of course (the sudden death of mom from nichrome caused only OR, and only), but most often it was excellent.

The third “Strike”, because the “genius” itself protrudes the global plot forward, exposing the shortcomings.

Connection. The connections are solved. They are important, build them. This is actually the whole global message of the game and it becomes clear in the first hour. And if you followed the development, watched the interviews and other materials – understanding came to the launch of the game. And it somehow. Moreover, I say this thousands of times during the passage. For what? I immediately understood everything! No need to focus on this attention so much.

Kojima is also pronouncing in the forehead, which again knocks out of immersion. Well, do not need it with gamers, they are not stupid and not stupid. Attempts are observed will delve into the questions “why?"And" Why?", But they also quickly go to self -reproach. The author, as I see, also felt it, because he began to raise other questions, but he didn’t give a clear answer to them (since they are all philosophical, or left on the second part). In the dry residue, it turns out that the control idea is clear and works unchanged.

How to fix it? To begin with, not to pronounce it in the forehead, to ilee in something else and this is in the game – the notorious chiral network. Just choose other words, use allegiance and reduce the frequency of use of the word "connection" to a minimum. Or reformulate the control idea into something else. “Why is it so difficult to establish connections?", For example.

This is the fourth Strike, because of which the final loses another powerful tool to improve it.

Well, a little trifle – a bunch of explanations. No, of course they are needed. Necessary! But not in such quantities and in the wrong form. My problem is that a lot of time is devoted to some important thing, such as chiral rains, although it was possible to get by with two or three phrases and a scene with a half-naked Frajal, and it was possible to explain for the importance of rest and its capabilities more. And I’m not talking about pop -up hints and kilometer texts in the local code, but more immersive methods. And so with many things. The characters chat a lot, but often pour from empty to empty, and even several times. But this is already as subjective as possible, it may be important for someone to hear 20 times about the fact that you can rock BB.

You probably could have the impression that I did not like anything at all, I got everything and in general would have done a hundred times better. No, I wouldn’t do it. Nevertheless, in this work there are many roughnesses that were very striking and I only tried to understand why this happened and how this could be avoided.

Probably the author himself realizes everything that he was not able to finalize, polish, implement, and that is why work was started on DS2. I fully hope for this theory, but we will check it when the second part is ready. I do not think that a trick with a delivery simulator will work a second time, the gameplay will have to be rethought.

Genius Kojima? In terms of storytelling – definitely not, not this time. In terms of game design and World-Building’a? I can say that yes, quite. The world of the game is incredibly holistic, structured, verified stylistically and technologically. Gameplay … wow … think about how to make the game process of the usual delivery of cargo to your two fascinating – worthy of genius. True, then you can strangle and say, they say, this is the merit of the entire studio as a whole, but perhaps here it is already quite stuffy.

And keep it anyway!

Notification, every 5 seconds, when you go along a rebuilt road.

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A cat in a team and no side quests are details about the Assassin’s Creed Valhalla gameplay from a press preview

The press has already played the early version Assassin’s Creed Valhalla And shares his impressions. Here are a few interesting nuances that journalists found out.

IN Valhalla There will be almost no traditional side quests. Instead, the game relies on the "world events" that take place spontaneously while you explore the world. The developers associate this with the plot features: they say, you play for the invader on a foreign land, it would be strange if you came across everywhere people who were ready to chat and give out some assignment.

The opportunity to start novels will return. IN Valhalla will become more serious relationships covering a wide time interval. At the same time, the game does not forbid to walk to the side: while you have a long romance, you can arrange an intrigue for one night with a secondary character.

You can recruit a cat in your command. He is unlikely to fight for you (his paws!), but, as the main character says, the cat on the ship is a kind sign.

Missing the Feeling of Sailing https://nogamstop-casinos.co.uk/no-limit-casinos/ While Listening to Your Crew Singing? In #SASSSSINSCREDVALLA that will be back with the skaldic Songs! Pic.Twitter.COM/bzhadayrio

– Accessstheanimus (@acsestheanimus) July 13, 2020

Between the male and female versions of the protagonist you can switch on the go. There is a chance that these are two characters who participate in the plot at the same time, but the details Ubisoft Does not reveal.

Instead of a character level, a force meter appeared. It is equated with the number of skills that you unlocked in a tree pumping.

  • The first is for special abilities like a Spartan kick in the spirit Odyssey. To download this branch, you need to find books in the world of the game.
  • The second is to improve general characteristics and small upgrades. For example, here you increase health or get the opportunity to automatically inflict damage after successful parrying. The second branch is pumped out of experience and divided into smaller branches, reflecting different ways of passing. Each branch is less associated with its own animal.

Equipment is also tied to animals. For example, a weapon with a bear will become more effective if you have a lot of points in a bear branch.

The equipment is created in such a way that any thing can be pumped to capacity-it will not lose value when you begin to approach the end of the game or find some subject of increased rarity. Kotaku journalist also notes that in a demo for the press, the equipment did not have obvious rarity gradations.

Health restoration is related to food. According to the journalist Kotaku, sometimes this leads to oddities: in the middle of a large -scale Sich you run away to the berry bush to eat and return the strength.

If you kill random NPC, the desinchronization begins. IN Odyssey After the atrocities over civilians, elite warriors began to drive after you, but it seems in Valhalla this feature will not be.

Assassin’s Creed Valhalla starts on November 17 on PC (Uplay, EGS), Xbox One, PlayStation 4 and Stadia. The game will appear on Necstgen when this very non -nev will be released. Half an hour of gameplay are waiting for you here.

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Facebook acquired the creators of Beat Saber

Beat Saber – one of the most popular games for virtual reality (if not the most popular). The studio is engaged in the development Beat Games – Now she belongs Facebook* And enters the family Oculus Studios.

Judging by the official news, Beat Games Continue experiments on crossing VR, games and music. Facebook hopes that newcomers will help the corporations make virtual reality more popular. At the same time Beat Games will work the same way she worked during her independence – bottomless resources will simply become available to her Facebook.

The announcement emphasizes that the https://gamblingdata.net/casinos/eucasino/ development Beat Saber It does not stop: until the end of 2019 they will introduce a mode with levels of 360 degrees of review and new music. In addition, all future updates are planned to be released simultaneously on all platforms where it lives Beat Saber, – In this sense, the helmets Oculus The advantages will not appear. Amateur modifications will also not go anywhere – if only they would not violate the law and copyrights.

As the head of the content writes Oculus Studios Mike Verdu (Mike Verdu), acquisition Beat Games – This is only the beginning. VR division Facebook believes that the 2020 will bring many exciting releases and announcements.

In March 2019 Beat Games She announced that the circulation Beat Saber exceeded a million copies. According to some assumptions, this is the first millionaire game in the field of virtual reality.

* The activities of the parent organization META are recognized as extremist and prohibited in the Russian Federation

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“Kinects” for Xbox One and PC will not be incompatible

Microsoft officially confirmed that the new Kinect sensor model, which will be delivered with the Xbox One, will make friends with computers in 2014. However, it will not be entirely correct to say “make friends”, because a special version of the device will be released for Windows, but having similar technical characteristics. From now on, connect to PC kinect, designed for non-console Microsoft, It won’t work.

“Kinect for the Xbox One will not have an adapter for connecting to a computer,” the representative said Microsoft In an interview with ARS Technica resource. – The new generation of the KINECT sensor for Windows will connect to the PC using the standard USB 3 port.0. The console version of the Kinect for connecting will use the proprietary connector located on the rear panel of the Xbox One ".

June 28, 2013 Massive Chalice will be released in September 2014

June 28, 2013 Iron requirements Total War: Rome 2

The best comments

Kinect is the cheapest Motion https://nongamstopcasinosites.co.uk/review/slots-amigo/ Capture. For enthusiasts who make machine -owners – an indispensable thing. Handles to make animation are very dreary and difficult, and enthusiasm is not always enough for such a job.
http: // www.YouTube.COM/Watch?v = 7ryekyj4ivey
Even the easiest Motion Capture is a head above than done by hand.
So don’t here.

Again, micromagic mockery! Then the gamepad from 360 cannot be put to PC – buy special, now it … although why Kinect on PC? To interfere?

The new generation of the KINECT sensor for Windows will be connected to the PC using the standard USB 3 port.0. The console version of the Kinect for connecting will use the proprietary connector located on the rear panel of the Xbox One

Oh, come on you. And so it is clear that I want a dough for more, so there will be no adapter.

Well, what should we do now?(

And if seriously, I don’t understand why the Kinekt computer is at all, why should they “be friends”? Games for Kinekt are positioned as mobile entertainment, in front of a large telecom it will be much more convenient than in front of the monitor.

Micro USB is universally used on Android devices, also has its own unified interface. So, perhaps, the situation has changed.

Idiocy microdic – if I suddenly want myself a kinekt on a PC, despite the fact that I have one on the box, you will have to buy one more separately – well, the cat is turning right in Bobby!

I will support the opinion that Kinect is a completely unclaimed device. There is simply nothing to play on it (read Has No Gamez), except for casual jumps in front of the telecom, and the price of this “pleasure” is not at all casual. It is fair to note that the potential of the device is huge – it is obvious that Kinect could become a hefty bulldozer for the demolition of the fourth walls. Theoretically. And the reality is that this is just a box that allows you to jump in the living room in front of the telecom under the next Dance Dance Revolution.
P.S. To jump in front of the telecom in the living room under the songs, by the way, is very stupid, do not find?

The site is associated with everything that is spinning next to games. And for games you need iron. And among the iron there are all sorts of interesting things, which includes a kinect for PC.

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